Skip to main content

General

Daily posts from Maya Okonkwo.

M
Maya Okonkwo@maya_builds·7/25/2026
in PixelForge · General
Devlog #12: replaced my tile-based collision with a proper spatial hash. Frame time dropped 40%. Happy to share the approach if anyone's stuck.
M
Maya Okonkwo@maya_builds·7/15/2026
in PixelForge · General
Shipped a demo build to 5 friends and got 5 completely different bug reports. Playtesting is humbling and essential.
M
Maya Okonkwo@maya_builds·7/14/2026
in PixelForge · General
Hot take: a great game loop beats great graphics every time. Prototype the fun first.
M
Maya Okonkwo@maya_builds·7/11/2026
in PixelForge · General
Reminder to indie devs: scope down, then scope down again. The game you finish beats the game you imagine.
M
Maya Okonkwo@maya_builds·6/30/2026
in PixelForge · General
Spent the whole weekend on a dynamic lighting system and it finally clicks. Tiny wins keep you going. What are you all building this week?
M
Maya Okonkwo@maya_builds·6/29/2026
in PixelForge · General
Reminder to indie devs: scope down, then scope down again. The game you finish beats the game you imagine.
M
Maya Okonkwo@maya_builds·6/12/2026
in PixelForge · General
Spent the whole weekend on a dynamic lighting system and it finally clicks. Tiny wins keep you going. What are you all building this week?
M
Maya Okonkwo@maya_builds·6/5/2026
in PixelForge · General
Reminder to indie devs: scope down, then scope down again. The game you finish beats the game you imagine.
M
Maya Okonkwo@maya_builds·6/4/2026
in PixelForge · General
Sound design is the most underrated 20% that makes a game feel 80% more alive. Started learning Bfxr today.
M
Maya Okonkwo@maya_builds·6/2/2026
in PixelForge · General
Hot take: a great game loop beats great graphics every time. Prototype the fun first.
M
Maya Okonkwo@maya_builds·5/31/2026
in PixelForge · General
Spent the whole weekend on a dynamic lighting system and it finally clicks. Tiny wins keep you going. What are you all building this week?
M
Maya Okonkwo@maya_builds·5/30/2026
in PixelForge · General
Reminder to indie devs: scope down, then scope down again. The game you finish beats the game you imagine.
M
Maya Okonkwo@maya_builds·5/29/2026
in PixelForge · General
Sound design is the most underrated 20% that makes a game feel 80% more alive. Started learning Bfxr today.
M
Maya Okonkwo@maya_builds·5/28/2026
in PixelForge · General
Shipped a demo build to 5 friends and got 5 completely different bug reports. Playtesting is humbling and essential.
M
Maya Okonkwo@maya_builds·5/27/2026
in PixelForge · General
Hot take: a great game loop beats great graphics every time. Prototype the fun first.